
My rating: 3 of 5 stars
The Malazan odyssey continues. While the early battles and climactic, cataclysmic clash are thrilling, I began to wonder if the length of the journey between them was necessary. Erikson published an essay (link) on the RPG origins of Malazan, and the books make clear that his worldbuilding is encyclopedic. At times, that wealth of lore can bog down the narrative. I'm sure every Dungeon Master would love to publish his Silmarillion to rabid fans, but the imperative is good storytelling, not completion.
This is not to say that the book is all historical footnotes and expository conversation. In fact, Erikson pointedly leaves most of that out, for the reader to figure out, or not, over the course of the book. I'm only now getting a better picture of some of the factions that were introduced in the first chapter of the first installment. It's just that the plot is often turned by some previously unknown context: a rekindled feud between two races determines the fate of a battle, the nature of transporting between dimensions puts a character in peril, a magic spell brings people back to life. That may be just another day at the office for people who are immersed in Erikson's universe, but to a new reader it can come across as deus ex machina.
(Terry Pratchett's Discworld books come across as the other end of the spectrum from Erikson. Discworld books are all internally consistent with their lore, races, gods, history, etc, but every detail directly serves the plot with never a dull moment. I like them both, but I don't always have the room in my head to keep up with Erikson's cast and universe.)
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